Matt Mechtley, K.S.C.
Science, Games, Make
I'm currently a PhD student in Astrophysics at Arizona State University. I work with Dr. Rogier Windhorst in the School of Earth and Space Exploration, presently on Hubble Space Telescope imaging of distant quasars. I have also worked on radar imaging of the Moon using the Lunar Reconnaissance Orbiter
I previously worked as the iPhone specialist and resident science pedant at indie video game developer Flashbang Studios. I worked primarily with Unity 3D, though I also did nearly all of the Cocoa/Objective-C programming on our iPhone games. I contributed significantly to the following projects:
Outside of work I enjoy travel and the outdoors — especially hiking and cycling. I'm also an avid Maker and love taking things apart or putting them together. I have a blog where I post about my various projects and exploits. I also post actively to my Twitter and Flickr accounts.
I earned my B.S. in Mathematics from Arizona State University in 2007. As an undergrad, I developed Appreciating Hubble at Hyper-speed, an interactive simulation used as a teaching tool for introductory astronomy labs.